Video duration: 357 seconds
Global video hits: 50226
Spore is an evolutionary game that takes you from amoeba to intergalactic traveler. We talk to creator Will Wright about Spore, astrophysics and crowdsourcing.
Video duration: 188 seconds
Global video hits: 195898
In this exclusive interview, Will Wright explains how science has influenced SPORE?. From cell to space stage, Will shares scientific inspirations and shows how some have made their way into the game. Spore available in stores September 2008.
Video duration: 325 seconds
Global video hits: 77932
Will Wright, creator of the Sims, demonstrates his most ambitious video game ever - Spore - which uses a cross between intelligent-design and evolution to dominate the universe.
Video duration: 600 seconds
Global video hits: 4715
This is one of the best demonstrations of Spore that I've seen. I like how Will says his games are actually toys and how he uses the Montessori method to create games that encourage discovery learning.
Video duration: 300 seconds
Global video hits: 6516
Yet another amazing Will Wright demo of spore and his exposé about how he sees the relationship between learning, gaming and discovering, and how computers allow creators to achive this. His take on how to explore the creative potential of everion and a little technology background on generative content. (source: poptech)
Video duration: 297 seconds
Global video hits: 4259
Part 2 of the poptech Will Wright demo of spore and his exposé about how he sees the relationship between learning, gaming and discovering, and how computers allow creators to achive this. His take on how to explore the creative potential of everion and a little technology background on generative content. (source: poptech)
Video duration: 132 seconds
Global video hits: 226
In occasione del View Conference 2008, intervistiamo Will Wright, "padre" di videogame del calibro di Sim City, The Sims e Spore.
www.lastampa.it/d ossier/viewconferenc efest2008/
Video duration: 308 seconds
Global video hits: 5424
Will Wright demo (part 3) of spore and his exposé about how he sees the relationship between learning, gaming and discovering, and how computers allow creators to achive this. His take on how to explore the creative potential of everion and a little technology background on generative content. (source: poptech)