Video duration: 83 seconds
Global video hits: 134495
an advertising campaign for the automotive company MINI. Where the user holds the ad in front of a webcam and sees an animated 3D MINI "pop-up" on the page.
Video duration: 106 seconds
Global video hits: 124107
Gizmondo Augmented Reailty Game - Catapult. Please not this was never released it was in development when Gizmondo went under. There is no sound on this clip.
Video duration: 368 seconds
Global video hits: 83305
Application of Augmented Reality in Architecture and Urban Space - Architecture thesis project in Ecole Spéciale d'Architecture Paris Oct 2005 by Quck Zhong Yi, with help from Alexandre Pachiaudi (Pico), Anny Galanou, Gaetan Kohler, Nicolas Trouillard, and Leila.
Video duration: 228 seconds
Global video hits: 67692
Created by Pablo Valbuena, it mixes, according to him, a "volumetric base that serves as support for a second level, a virtual projected layer that allows controlling the transformation and sequentiality of space-time."
Video duration: 66 seconds
Global video hits: 11728
Meet our in-house mascot, whom we call 'Flapi', for now anyway.
More information about this project:
http://www.ydream s.com/blog/2008/04/2 1/ydreams-latest-rd- work-with-augmented- reality-simvideo/
Video duration: 183 seconds
Global video hits: 23075
This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphicss can be superimposed perspectively correct on a live video stream and in real-time. For more information please visit http://arsecondlife. gvu.gatech.edu
Video duration: 104 seconds
Global video hits: 12805
Demo of our game engine implemented for the Studierstube Augmented Reality environment within the "Virtual and Augmented Reality" lab course at the Vienna University of Technology.
Video duration: 262 seconds
Global video hits: 7214
/wpfAugReal shows how to augment reality using ARToolKitPlus, DirectShow, and WPF 3D.
the code can be found here : http://www.brains-N- brawn.com/wpfAugReal /
Video duration: 98 seconds
Global video hits: 67874
Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ?
Video duration: 86 seconds
Global video hits: 146797
It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake.